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parts_3do_mdpnch01r.3do
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1998-09-17
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# MODEL 'mdpnch01R.3do' created from 'mdpnch01R.3do'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 4
0: 10pleghp.mat
1: lgpnchbk.mat
2: mdpnchbd.mat
3: mdpnchbk.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.035038
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 4
# Mesh definition
MESH 0
NAME null_mdpnch01r
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME palm1
RADIUS 0.013082
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 24
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TEXTURE VERTICES 30
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1: 26.229759 -50.904320
2: 26.229759 -40.618881
3: 17.200640 -40.618881
4: 0.243200 -31.281919
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26: 1.714240 -33.714561
27: 31.000000 -33.857281
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29: 1.857280 -7.000320
VERTEX NORMALS
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1: -0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 0.577350
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FACES 17
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2: 0 0x0000 4 3 0 0.0000 4 7, 2 6, 3 4, 3 5, 2
3: 0 0x0000 4 3 0 0.0000 4 6, 3 2, 0 0, 0 4, 3
4: 0 0x0000 4 3 0 0.0000 4 0, 0 1, 1 5, 2 4, 3
5: 0 0x0000 4 3 0 0.0000 4 6, 3 7, 2 3, 1 2, 0
6: 0 0x0000 4 3 0 0.0000 4 22, 4 23, 5 19, 6 18, 7
7: 2 0x0000 4 3 0 0.0000 4 12, 8 13, 9 9, 10 8, 11
8: 2 0x0000 4 3 0 0.0000 4 13, 12 14, 13 10, 13 9, 12
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15: 1 0x0000 4 3 0 0.0000 4 22, 22 18, 23 16, 24 20, 25
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FACE NORMALS
# num: x: y: z:
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# Mesh definition
MESH 2
NAME pinch3
RADIUS 0.011372
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 16
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TEXTURE VERTICES 14
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1: 57.989120 -32.000000
2: 41.444481 -27.333441
3: 4.154240 -10.371840
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11: 45.758080 -6.351680
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VERTEX NORMALS
# num: x: y: z:
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1: -0.463173 -0.562478 0.684901
2: -0.463037 -0.848308 0.256847
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FACES 13
# num: material: type: geo: light: tex: extralight: verts:
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1: 3 0x0000 4 3 0 0.0000 4 0, 2 1, 3 6, 4 5, 5
2: 3 0x0000 4 3 0 0.0000 4 1, 3 2, 6 7, 7 6, 8
3: 3 0x0000 4 3 0 0.0000 4 2, 3 3, 6 8, 7 7, 8
4: 3 0x0000 4 3 0 0.0000 4 3, 9 4, 0 9, 0 8, 9
5: 3 0x0000 4 3 0 0.0000 5 4, 0 3, 9 2, 10 1, 3 0, 1
6: 3 0x0000 4 3 0 0.0000 5 5, 1 6, 3 7, 10 8, 9 9, 0
7: 3 0x0000 4 3 0 0.0000 4 12, 11 10, 12 13, 12 15, 11
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9: 3 0x0000 4 3 0 0.0000 4 11, 3 0, 6 5, 7 14, 8
10: 3 0x0000 4 3 0 0.0000 4 0, 1 12, 11 15, 11 5, 1
11: 3 0x0000 4 3 0 0.0000 4 12, 11 0, 1 11, 13 10, 12
12: 3 0x0000 4 3 0 0.0000 4 13, 12 14, 13 5, 1 15, 11
FACE NORMALS
# num: x: y: z:
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# Mesh definition
MESH 3
NAME pinch4
RADIUS 0.011372
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 16
# num: x: y: z: i:
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TEXTURE VERTICES 22
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2: 44.166401 -23.166719
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VERTEX NORMALS
# num: x: y: z:
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FACES 13
# num: material: type: geo: light: tex: extralight: verts:
0: 2 0x0000 4 3 0 0.0000 4 9, 0 5, 1 0, 2 4, 3
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FACE NORMALS
# num: x: y: z:
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1: 0.000000 -0.382352 -0.924017
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###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 4
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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